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11,892 Posts
Discussion Starter #1 (Edited)

Developer(s): Nintendo EAD Group No. 4
Publisher(s): Nintendo
Platform(s): Wii U
Release date(s):

JP September 10, 2015
NA September 11, 2015
EU September 11, 2015
AUS September 12, 2015

Genre(s): Level editor, platform
Player(s): Single-player
Price: 44,99€ / 59,99$ (Artbook Edition); 59,99€ (Amiibo + Artbook)
Download Size: 1.4GB

Super Mario Maker is a creation tool video game which allows players to create their own levels from the Super Mario series using the Wii U GamePad, which they can then share
with other players. Players can base their levels on the gameplay and visual style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U,
with some gameplay mechanics, and enemy behaviour changing accordingly. Those elements are limited to specific game styles while others can be added to game styles that
previously did not have them in the original game, such as Boos in Super Mario Bros.

In addition to traditional Mario elements such as Goombas, warp pipes, and power ups, players can manipulate the behavior of various elements in unique ways. For example,
they can stack enemies on top of one another, have hazards come out of question blocks, use shells as protective helmets, and make cannons shoot out coins, enemies, or
whatever the creator chooses. These combinations are possible because editing tools in the game work in tandem with one another. This allows players to make any enemy in
the game larger by giving them a mushroom, grant them the ability to fly by giving them wings, and so on, with combinations being possible to implement as well. Other elements
include the Sound Frog, which adds sound and visual effects to certain parts of the level, including voice recorded messages, and live Miiverse integration.

Aside from creating levels and sharing them, players can engage with other people's creations in various ways. This includes browsing the vast catalogue of online creations but
also a mode called '100 Mario Challenge' which pits the players against eight (on the Easy difficulty) or sixteen (on the Normal or Expert difficulty) user-created levels with
100 lives at their disposal. Beating the challenge unlocks another costume for Mario that can be used in the original Super Mario Bros. style by picking up a Mystery Mushroom.
The variety of costumes ranges from the inner circle of Nintendo characters (think Smash roster) to iconic characters from other Nintendo games! Rounding out the package is a
'10 Mario challenge' in which the players have to beat eight stages with no more than 10 lives available to them. The eight stages are randomly selected from an array of 68
Nintendo-created levels that are included in the game.

I have so many questions, I don't even know where to begin!

I urge everyone to read the 'Game Features' section as it includes a lot of vital information.

I started playing and I don't have all the tools available, what gives? I want them as quickly as possible.

With the new update, the levels are unlocked by extensive play in the editor. Here's the best way to ensure quick unlocks of the new sets: 1. Use all the new items,
backgrounds etc. (everything with a '!'), combine items, etc. Just use the new stuff for a while. At that point, you will get a notification that new features "will be available
soon". Now just clear the screen, choose a land block (something you can put down without lifting the stylus) and fill the whole screen with that by going back and forth
with the stick. The set that was announced to be arriving "soon" should unlock in a couple of minutes' time. Repeat at your leisure.

Are the individual physics of the four Mario titles recreated in a faithful fashion?

Not exactly. While some idiosyncracies have been accurately reproduced for the different artstyles, a lot of elements had to be standardised across the board for level sharing
to work, as well as seamless transitioning from one artstyle to the other. This includes the jumping physics which are based on NSMBU. You can read more about the changes here.

Is there a digital version of the booklet that is bundled with the game?

Yup, and you can find it for free right here!

Will there be DLC for this game?

The first piece of costume DLC has been announced today. The Famitsu mascot Necky the Fox will be released in Japan soon, details forthcoming. As of now, it is unclear
whether that is a one-off and if it will be free or paid DLC.

What's the maximum size of a level?

10x2 screens with one sub-area (reached via pipes or doors) of the same size. That's a lot of level to work with!

How many levels can I save locally?

You can have up to 120 creations stored on your Maker profile, including your own. However, you can play levels without downloading them, just like in Trials,
for example.

Can I create my own overworlds?

Don't be silly! You can, however, arrange levels into a world structure locally.

How do I change the hand that is visible on the TV while editing?

Press in the L and R sticks to cycle through the different hands/paws.

Is the frog icon in the level editor a callback to Frog Hop?

If you want it to be, sure! However, the frog icon originally appeared in Mario Paint so your question should be the other way around.

Giant Bomb - 5/5
Super Mario Maker lets you make your own Super Mario Bros. levels and if that isn't enough for you then you're probably beyond help anyway.
IGN - 9
Super Mario Maker is a great way to mark Mario’s 30th birthday, but it’s not concerned with being an overwrought history lesson. Instead, it’s a celebration that folds three decades of Mario into one accessible, powerful creation suite. The perpetual joke at the end of every 10 Mario Challenge run informing you that the Princess is in yet another castle hints at Super Mario Maker’s bigger promise: There will always be more levels to play thanks to the online creation community, and a virtually endless pool of challenges to overcome.
Gamespot - 9
The first time I discovered that, not only could I make a giant, flame-spewing piranha plant, but I could also make it fly, I cackled with horrible glee at the possibilities. And for the first time in a creation-focused experience, I look forward to returning again and again for more than just the amazing levels I know other people will create. I want to keep making my own levels better. The game won't necessarily turn you into the next Shigeru Miyamoto, but you can almost feel a little bit of that magic rubbing off every time you upload a new creation.
USGamer - 5/5
Nintendo has gone back to perhaps the most important game it ever created for an inspired new creation. Just as Super Mario Bros. redefined the platformer genre, Super Mario Maker redefines the idea of a consumer-level game design toolset. It makes complexity feel simple and creativity addictive, and it does so by drawing upon, and holding true to, the principles of accessibility and polish that made Super Mario Bros. such a landmark all those years ago.
Game Informer - 9
Despite not being anything close to a game designer, I have spent plenty of time with game-creation tools. I’ve created levels in games like LittleBigPlanet and worlds in Project Spark, but the process always feels time-consuming and complicated. In terms of ease of use and the time required to create something you are proud of, Super Mario Maker is the fastest and most rewarding.



11,892 Posts
Discussion Starter #2

11,892 Posts
Discussion Starter #3 (Edited)
I have just uploaded a new level.

Title: V is for Northern Virginia
Difficulty: Easy
Bookmark: 8A07-0000-01F6-0614
Description: Inspired by my time living in Northern Virginia. Should be fun and easy. Take your time to explore what the level hides. Yoshi helps a lot against the hammer bros. and will help you reach high up. One of the hammer bros. hides the key to the exit. But is there another way?

Feedback is greatly appreciated as I tweak the level for great playability.

11,892 Posts
Discussion Starter #5

11,892 Posts
Discussion Starter #6
I have uploaded a new level today. Feedback and comments greatly appreciated. It usually takes me anywhere from 3 days to 2 weeks to design a level. Depending on how inspired I am.

Anyways, without further ado...

Title: 7-3 Norowareta Obakeyashiki

Theme: Super Mario World — Ghost House

Bookmark: BAF2-0000-01F9-78E3

Difficulty: Normal

Description: Should be familiar to those who played my other level, Obakejou Take Two. This time though, the course should be easier, though you will need to collect the pink coins to unlock the key to the goal. The first door’s key though, is held by a Magikoopa. The magikoopa is annoying but not hard.
You will need the cape feather for lots of jumps and a few of the pink coins. There are pipes that will spawn feathers before all the jumps that require them. You can safely lose it, go back to the pipe and try again. Just don’t fall.
Also, there are alternative paths, two P-door shortcuts to the goal.

Feedback greatly appreciated.
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