nicely done -both of you!
nicely done -both of you!
Technically, the current Corvette is already mid-engined as the motor is mounted behind the front wheel centres. Mounting the engine behind the seats would give it more exotic car proportions and incrementally provide more weight in the drive wheels. The latter may be important as the Corvette approaches 700 hp without the aid of AWD.
Sports cars, and indeed almost all cars from the '30s had their engine behind the front-axle - and indeed many 4x4s do to allow good front axle articulation.
As well as improving rear traction, a mid-mounted engine behind the driver improves handling as the polar moment of inertia is greatly reduced - the main reason why F1 cars changed from front-engined to mid-engined in '58-60.
Lexus RX450h and Volvo hybrids work slightly differently - they're essentially FWD hybrids with a motor/generator between the engine and the FWD transmission - but with an additional motor at the rear to drive the rear axle.
In the context of a mid-engined Corvette hybrid, it would be possible to mount the motor/generator between engine and transmission and then an electric motor at the front driving the front wheels to supplement the power output. I guess the redundant transmission tunnel could be used for the battery.
Last edited by Ruperts Trooper; 07-07-2014 at 03:03 AM.
But they are left wanting as a means of letting ordinary people know what the design will actually look like on the road.
Artists are artists. Designers use art, but a designer has to convey information as well. It's all down to whether one wants to be an artist, in which case you can be as esoteric as you wish, or a designer creating something intended for a marketplace....
This thread has 1,000 views and 20 odd replies. Perhaps 100 of the views are attributable to those twenty coming back to see what others have said. You know what they think, as limited by the detail of their comments. But the other 900 are the ones you need to be thinking about if you want a job creating real products for a marketplace. Those 900 who did not comment are that market place. Many of them would have said to themselves 'wow a talented guy' simply due to your artistry. But many probably really didn't "get" your design as you see it because you are overlaying in your mind's eye what these sketches represent to you. And yes most would be guests of the site, but if excited enough they will sign up just to comment on your work. I know at least a dozen members did so just to express their views to me. But communication is all about getting what is in your mind into the mind of the audience. And when you publish your work, as you have done here, then such communication, and how it's audience may process it, should be a paramount concern.
In large corporations, in my experience, you don't often get a face to face with the real decision makers most of the time, especially when starting out. Your work goes through intermediaries who may not properly express or even know your thoughts. So your work has to speak for you. And you should never forget who the end recipient is of your communications through your graphics will be. And what their limited design or graphic interpretation skills are. I assure you most of the executives atop the GM RenCen towers have little more skill in that regard than the guy selling hot dogs from a cart on the street below. They, or people like them, may one day be your end audience.
Another important thing about sketches like yours, which are adored by art and design students the world over, is that such art 'tricks' - as you have used to represent the wheels - can cover up poor designs and lack of novelty. When I put wheels on your design it dropped several points on the desirability and innovative scale simply because now it looks more like so many other design concepts. In the form you presented it, it looked almost like some futuristic hover car from a SciFi movie. But if you think my adding wheels is bad, wait until you meet production engineers. Their heads are not filled with fanciful idealism, but with math and numbers. They rip unrealistic designs apart and put them back together as things that can be made using as many compromising but cheaply available parts as they can incorporate.
So often we complain how some glamorous show car, which is already way compromised from it's designer's original sketches, gets further diluted when it goes into production as another blandmobile. Well that happens because the designer lost the fight with the production engineers, who always have to backing of the accountants and win 9 times out of 10.
This here is just my advice to you, which you can take or leave at your choosing, But you have to ask yourself at some point what kind of designer you want to be. The guy who actually gets great and innovative design onto the street, or the guy who complains at cocktail parties about all his great ideas that got ruined by others on the way to the street?
The best way to defeat the blandness of the production engineers is to do their job for them and make all the production compromises yourself in your own way and in your own time. This allows you to have more control and to preserve the essence of your innovation. But that means taking the blinders off and not buying your own propaganda that such drawing tricks can induce. Get used to as early as possible presenting your designs, even to yourself, as production ready as possible. You will better see where the usable innovation is. And then you can develop it in-line with production requirements. Yes the other designers around you will be using all these tricks to make their designs seem more innovative than yours. But that just means you will have to work harder than them, as all truly successful people must do. But it will pay big dividends in the long run. And one day that could make you the new Harley Earl...
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